Victoria Ichizli-Bartels is on a mission to share her innovative approach to transformative change. With one of her do-it-yourself guides, Actual Real-Life Role-Playing Games : A Gamefully Philosophical View on Life and How to Design and Play It, advocating that each and everyone of us is an experimental philosopher, three potentially life-changing role-playing games are shared with readers. And with Self-Help and Self-Care Games just published, the author puts self-care centre stage as she offers a proactive 31 day reading challenge to promote to embracing and living life to the full.
Believing that the definition of life is different to each and everyone of us, author Victoria Ichizli-Bartels analyses the connections between life and game playing. With her pioneering gameful principles reconnecting adults with the role-playing embraced in childhood, her two fascinating self-help guides assert that we can indeed chart an alternative course, and a life that is brimming with joy and potential.
With these two books (Self-Help and Self-Care Games was published in eBook format on 20th May and in paperback on 23rd May 2023), and her other books on the topic, the author forsakes conventional self-help processes to focus on how game awareness can act as a catalyst for transformative change. The author is also responsible for inventing the premise of Self-Gamification, a method for approaching life as a game and having fun in the process.
Encouraging, thought-provoking and making a whole lot of sense to a whole lot of readers (especially to those jaundiced by ubiquitous and conventional self-improvement doctrines), if you are hankering to take your life in a new direction, recapture joy, or are simply intrigued by the philosophy of game-playing, Victoria Ichizli-Bartels will show you the way. And her two fascinating books will undoubtedly become every readers’ best literary friends.
Synopses:
Actual Real-Life Role-Playing Games : A Gamefully Philosophical View on Life and How to Design and Play It
A life gamer shares her philosophy of life and shows how easy it can be to live gamefully and joyfully.
You might not know it yet, but you and everyone on Earth are experimental philosophers, building our view on life, and the worlds inside and outside us. We experience, research, and discover these worlds, beginning in childhood and continuing to do so for as long as we live.
Philosophers have discussed life and games over many centuries, and in most cases, they have seen them as separate entities. In recent times, the benefit of games on our well-being and the prosperity of humanity has been highlighted, but these works still consider reality and games to be utterly different.
This book boldly claims, “Life is a game, and games are life.”
It explores the evidence for this statement and extends it to show that anything in life is not only a game but also an actual real-life role-playing game and, beyond that, a Choose Your Own Adventure.
The author of the book also presents three actual real-life role-playing games you can play where you are right now, regardless of the circumstances in your life and how you feel about them and yourself. These simple but unique games will help you return to the joyful path of experiencing life wholeheartedly.
As you read, you will become aware of the skill sets of a self-anthropologist, kaizen master, and self-motivational game designer, which merge into the synergy of a successful and happy life gamer.
Don’t wait any longer: Open this book, and start playing the role-playing game of life.
Self-Help and Self-Care Games: A 31 Day Reading Challenge to Understand The Types of Gameful Experiences These Represent and How to Design, Develop, and Play Them
Boost your awareness about self-help and self-care by learning about games in general, specific games and their design elements in particular, and the parallels that can be drawn between them and our lives.
Most people are aware of the importance of taking good care of themselves. There is abundant information on self-care, self-compassion, self-help, self-love, self-support, and others offering various views on what these mean and how we should implement them.The abundance of recipes also brings confusion about where to start and what to do. But most of all, it is a challenge to understand what self-help and self-care mean and how they function.This little book, shaped as a fun 31 Day Reading Challenge (comprised of a 150-500 word, or 1-2 minute article per day), offers you a unique and gameful view on self-help and self-care. By the end of this book’s game, you will understand which gameful experiences self-help and self-care align with and how you can design, develop, and play them as the most fun and engaging games for yourself.Don’t wait any longer: Open this book, and start playing your self-help and self-care awareness booster game.
The author says:
“Of course, we don’t always experience life like a fun game. At times it can feel unkind. But the same is true of games. Games and various game-like environments can be unkind. There are some examples of this; fortunately, there are even more examples of kind, and as I like to call them, genuine games. The design of both kind and unkind games occurs on both levels – when we create games for others and ourselves.
“Most of us want to be kind and act kindly to others and ourselves. But how do we navigate our lives kindly, and with awareness? How can we treat others and ourselves kindly while navigating life?”
Victoria Ichizli-Bartels’ books are available as follows:
Actual Real-Life Role-Playing Games: A Gamefully Philosophical View on Life and How to Design and Play It is available in e-book, paperback, and audiobook formats on Amazon at https://www.amazon.com/dp/B0BPN9VTBJ
The e-Book format of Actual Real-Life Role-Playing Games is also available on a range of digital platforms including:
Apple https://bit.ly/3p5nqcv
Barnes & Noble https://bit.ly/3HCAUmG
Scribd https://bit.ly/3NzYTX8
Self-Help and Self-Care Games: A 31 Day Reading Challenge to Understand The Types of Gameful Experiences These Represent and How to Design, Develop, and Play Them (ISBN No: 979-8395761286) is available in e-book, and paperback formats on Amazon at https://www.amazon.com/dp/B0C5W4D4PT
The e-Book format of Self-Help and Self-Care Games is also available on a range of digital platforms including:
Apple: https://bit.ly/3CqcREl
Barnes & Noble: https://bit.ly/3qwQD0E
Kobo: https://bit.ly/43yVJbm
Scribd: https://bit.ly/3p0N8zf

About the author:
Victoria Ichizli-Bartels is a writer, coach, and consultant with a background in semiconductor physics, electronic engineering (with a Ph.D.), information technology, and business development.
While being a non-gamer in the traditional sense, Victoria came up with the term Self-Gamification, a gameful and playful self-help approach bringing anthropology, kaizen, and gamification-based methods together to increase the quality of life.
She approaches all areas of her life this way. Due to the fun she has while turning everything in her life into games, Victoria intends never to stop designing and playing them. Inspired by a tip from friends, she now likes to call herself a “life gamer.”
Victoria is the author of more than twenty books, twelve of which are on turning life into fun games and living gamefully. She is also the instructor of two online courses on the topic.
Victoria was born and grew up in Moldova, lived in Germany for twelve years, and since 2008, has lived in Aalborg, Denmark, with her husband and two children.